![]() ![]() Stay tuned at Gaming Instincts via Twitter, YouTube, Instagram, and Facebook for more gaming news. Description: Hyper Light Breaker is a new 3D co-op adventure set in the beloved Hyper Light universe - launching Steam Early Access in 2023 In celebration of Hyper Light Drifter’s sixth year anniversary today, Gearbox Publishing is proud to announce its partnership with Heart Machine to publish. Visit the settlers between each run and discover their stories. Hyper Light Breaker Gameplay Reveal Trailer. Help a settlement flourish, bringing with it colorful characters and permanent upgrades. Learn more about the Overgrowth and the deep storylines hidden within with each death and subsequent attempt. ![]() Discover and unlock a wide arsenal of weapons and items to create the perfect build for every run.Face hordes of enemies and gigantic bosses in frenetic third-person combat.Play single player or lead your team of Breakers through the Overgrowth in online cooperative play.Use your wall-dashing, hoverboard, glider and more for incredible freedom across landscapes.A vast, ever-changing world awaits with massive, open biomes and deep labyrinths.A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.Play alone or with friends to explore massive biomes, defeat brutal monsters, create new builds, survive the mysterious Crowns and overthrow the almighty Abyss King in this action roguelite adventure from the creators of Hyper Light Drifter. Players can look forward to examining those themes (while killing monsters with their friends) when Hyper Light Breaker hits Steam Early Access in Spring 2023.Enter the Overgrowth, a new land in the world of Hyper Light. We still have a world that we've built, and we still have themes to tap into.” Sure, Breaker is online multiplayer, but we still have a story to tell there. But I think our stories are still going to be dark and about subjects that are really tough to deal with, regardless of the format of the game. We started to do that with Solar Ash a bit. “There's humour that I think we want to tap into a little bit more. ![]() For me personally, it's my own health struggles that I've tried to put out there in some fashion or another, and with Solar Ash being a bigger team of people feeding into the story, it became a broader context for those vicious circles that you can go into.” “I think we tend towards these elements of past experiences that have really shaped or formed us in some ways. It’s too soon to discuss the story or themes, we’re told, but Preston suggests that Breaker will likely follow in Drifter’s footsteps, while reflecting ongoing changes within the team as a whole. Because I think on Drifter, after the Kickstarter, we ended up doing something similar on a smaller scale, where we can engage on a regular basis with that particular community.” We want to start talking openly about development, about the process, doing live streams and all sorts of fun stuff like that. The plan to announce Breaker roughly a year before its intended launch on Steam Early Access is a big part of this desire for transparency, and marks a natural progression from Drifter’s early success on Kickstarter. It's important for us to make sure that we're releasing content on a more regular basis, and we aren't locked into a very focused mentality without being super public about it for multiple years on end.” I mean, that is definitely part of it, now that we've made that transition into Unreal and built up the technology. ![]() We asked Preston if having already made this transition might result in a smoother development cycle for its new 3D game. ![]()
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